Hi David,
I
don't really understand the issue. You can configure the motor axes to
move any direction you wish. And the Joystick should match the on-screen
buttons. For example pushing the right arrow should be the same as
pushing the joystick to the right. So I don't understand why you would
need to change them independently. Can you explain the issue more
clearly?
Thanks
TK
Group: DynoMotion |
Message: 7797 |
From: daveymahomh600e |
Date: 6/28/2013 |
Subject: Re: Gamepad Joystick Adjustment |
Okay, it's official... I'm retarded (not that there is anything wrong with that!).
The gamepad does move as per the jog buttons of KMotionCNC. The configuration of my machine, the placement of the computer screen and the physical motion of the gamepad caused me to have some kind of comprehension brain fart. :o)
Sorry to be a PITA.
David
--- In DynoMotion@yahoogroups.com, "David Stevenson" <david.m.stevenson@...> wrote:
>
> Hi Tom,
>
> I think the problem is occurring because in my initial configuration one of the axis is inverted by reversing the input gain, invDistPerCycle and adjusting the CommutationOffset. This is likely the axis that seems to have the jog buttons and gamepad work in opposite directions. I will confirm that later today.
>
> Thanks,
> David.
>
> | |