Dynomotion

Group: DynoMotion Message: 7766 From: daveymahomh600e Date: 6/24/2013
Subject: Gamepad Joystick Adjustment
Hello Tom,

Just wondering how difficult it would be to add a window, subroutine or whatever to enable swapping the axis directional control for gamepad joysticks? There isn't that capability within the gamepad driver.

There was a plugin written for Mach within which the axis could be swapped, inverted, mapped and a few other things, but there doesn't seem to be anything like that for KMotionCNC.

For various reasons when a machine is built, rebuilt or whatever, the axis need to be flipped to accommodate drive screws. etc. This is all okay, until a gamepad is introduced and then the joystick controls no longer match the screen buttons. Some simple way to invert the joysticks would be a very handy feature.

Thank you,
David.
Group: DynoMotion Message: 7768 From: yeamans115 Date: 6/24/2013
Subject: Re: Gamepad Joystick Adjustment
is the "reverse R/Z" check box what you need on the trajectory planner tab?
Group: DynoMotion Message: 7790 From: daveymahomh600e Date: 6/27/2013
Subject: Re: Gamepad Joystick Adjustment
I did try that, but it is only one axis of the system I need to invert.

David

--- In DynoMotion@yahoogroups.com, "yeamans115" <yeamans115@...> wrote:
>
> is the "reverse R/Z" check box what you need on the trajectory planner tab?
>
Group: DynoMotion Message: 7792 From: Tom Kerekes Date: 6/27/2013
Subject: Re: Gamepad Joystick Adjustment
Hi David,

I don't really understand the issue.  You can configure the motor axes to move any direction you wish.  And the Joystick should match the on-screen buttons.  For example pushing the right arrow should be the same as pushing the joystick to the right.   So I don't understand why you would need to change them independently.  Can you explain the issue more clearly?

Thanks
TK


Group: DynoMotion Message: 7793 From: David Stevenson Date: 6/27/2013
Subject: Re: Gamepad Joystick Adjustment

Hi Tom,
 
I think the problem is occurring because in my initial configuration one of the axis is inverted by reversing the input gain, invDistPerCycle and adjusting the CommutationOffset. This is likely the axis that seems to have the jog buttons and gamepad work in opposite directions. I will confirm that later today.
 
Thanks,
David.
 
-----Original Message-----
From: DynoMotion@yahoogroups.com [mailto:DynoMotion@yahoogroups.com]On Behalf Of Tom Kerekes
Sent: Thursday, June 27, 2013 1:22 PM
To: DynoMotion@yahoogroups.com
Subject: Re: [DynoMotion] Re: Gamepad Joystick Adjustment

 

Hi David,

I don't really understand the issue.  You can configure the motor axes to move any direction you wish.  And the Joystick should match the on-screen buttons.  For example pushing the right arrow should be the same as pushing the joystick to the right.   So I don't understand why you would need to change them independently.  Can you explain the issue more clearly?

Thanks
TK


Group: DynoMotion Message: 7797 From: daveymahomh600e Date: 6/28/2013
Subject: Re: Gamepad Joystick Adjustment
Okay, it's official... I'm retarded (not that there is anything wrong with that!).

The gamepad does move as per the jog buttons of KMotionCNC. The configuration of my machine, the placement of the computer screen and the physical motion of the gamepad caused me to have some kind of comprehension brain fart. :o)

Sorry to be a PITA.

David

--- In DynoMotion@yahoogroups.com, "David Stevenson" <david.m.stevenson@...> wrote:
>
> Hi Tom,
>
> I think the problem is occurring because in my initial configuration one of the axis is inverted by reversing the input gain, invDistPerCycle and adjusting the CommutationOffset. This is likely the axis that seems to have the jog buttons and gamepad work in opposite directions. I will confirm that later today.
>
> Thanks,
> David.
>
>